We love DCC RPG, but you know what makes it even better? Putting your own customized home table stamp right on the game you play. We asked the Spellburnt legions to send us some houserules and you did! We’ll review the lot, yak about the pros and cons and I’m going to try my damndest to make each one of us adopt one of these houserules tonight for our next session! All this and more on the next episode of the Kids-tested, Hobbs-approved Spellburn!
Adventures mentioned in this episode:
Free RPG day handout 2017 (Incl. Gnole House)
(Upcoming from Stephen Newton/Thick Skull Adventures) The Last Will and Testament of Obediah Felkner
Links mentioned in this episode:
Chris Hooker’s Alternate Spellburn Table
Crawl! No. 2 (Broken Shields rules)
Hubris (setting for DCC RPG!)
Marc Elsenheimer’s Disapproval Rules!
Updated blog post for Marc Elsenheimer’s House Rules!
Julio Manganaro Silva’s Advancement Chart!
|PC Level||Number of games to next level||Total number of games survived so far|
“A foolish consistency is the hobgoblin of little minds, adored by little statesmen and philosophers and divines. With consistency a great soul has simply nothing to do. He may as well concern himself with his shadow on the wall. Speak what you think now in hard words, and to-morrow speak what to-morrow thinks in hard words again, though it contradict every thing you said to-day. — ‘Ah, so you shall be sure to be misunderstood.’ — Is it so bad, then, to be misunderstood? Pythagoras was misunderstood, and Socrates, and Jesus, and Luther, and Copernicus, and Galileo, and Newton, and every pure and wise spirit that ever took flesh. To be great is to be misunderstood.”
- Ralph Waldo Emerson, Self Reliance (1841).
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